Headquarters (Sigil): The Great Foundry, in the Lower Ward.
Plane of Influence: The Ethereal demiplanes.
Members: The Believers of the Source have one of the most diverse memberships. They believe in the ultimate worth – the divine potential – of every individual, from the lowliest thief to the noblest celestial - including primes. Wemics, pixies, satyrs, bariaur, tieflings, dwarves, and half-elves mingle with each other and the odd erinyes, lammasu, githyanki, slaad, or moon dog. However, most Godsmen consider natives of the Prime Material Plane to be lower on the chain of ascension than planars.
Nobody really knows what the tests of existence are. Each Godsman has different beliefs about the nature of these tests. Furthermore, some Godsmen attempt to help others to ascend, whilst others selfishly take advantage of the ignorant for their own spiritual benefit.
Bards know that their art can spark inspiration, causing both magical effects and the even more wondrous result of moving listeners to greatness. Clerics and monks seek to emulate the divine evolution of their gods, although they realise that no deity can reveal the truth of the Source. Druids and rangers frequently see potential for divinity in nature unmatched by sentient races, and trust that natural cycles will bring each person to illumination. Godsmen fighters think that conflict teaches valuable life lessons, so they seek out battle with others to help them grow. Paladins believe that they evolve by helping others and expect those they aid to offer succor, too. Sorcerers and wizards are frequently quite arrogant, and believe that magic is they key to spiritual evolution. Godsmen rogues attempt to steal secrets and love forbidden lore.
Common Skills: The Godsmen slowly temper their spirits like steel, learning with each new experience - whether it's a succes or failure. In keeping with the metaphor of tempering steel, anyone who wants to join the faction has to put in time working at the forges of the Great Foundry, as a test of character. Thus, almost all Godsmen have at least one rank in a Craft skill.
Factol Ambar has organised a program to train all Godsmen in singing or playing an instrument (the Perform skill), trying to revive the popularity of "empyrean harmonies," which were once believed to help a Godsman ascend the lader towards godhood. Furthermore, the value that Godsmen ascribe to all beings opens them up to insights into their character. Thus, Sense Motive is a skill that Godsmen naturally excel in.
Common Feats: Godsmen strive to succeed in the trials that life sets before them, and triumph in situations that others might merely survive. Toughness is a feat favoured by many of the action-oriented Godsmen, whereas the more intellectual Believers of the Source often possess the Spell Penetration feat.
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